Parity Shift: Protocol

The Objective

Your goal is to process a falling stream of data blocks (values 1–7) into Perfect Bytes while preventing Heavy Ink corruption from reaching the top of the grid.

Movement & Control

Collision Logic

When a block lands on another, their values are SUMMED. The result determines what happens next:

Perfect Byte
If the SUM is EVEN and equals 8, 16, or 32, the block is cleared and you score points.
Heavy Ink
If the SUM is ODD, the data becomes corrupted. It turns into an ERR block that cannot be cleared.

Scoring

Higher sums yield higher rewards. Aim for the 32-byte for maximum efficiency.

System Failure

The simulation terminates (Game Over) if any data block or Heavy Ink reaches Row 0 (the very top of the board).

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