Your goal is to process a falling stream of data blocks (values 1–7) into Perfect Bytes while preventing Heavy Ink corruption from reaching the top of the grid.
When a block lands on another, their values are SUMMED. The result determines what happens next:
Higher sums yield higher rewards. Aim for the 32-byte for maximum efficiency.
The simulation terminates (Game Over) if any data block or Heavy Ink reaches Row 0 (the very top of the board).